AI Insights · Timothy · July 2024
Top 5 Geolocation Games in Russia: Q2 2024 Performance
Discover the performance trends of the top 5 geolocation games in Russia during Q2 2024, including downloads, revenue, and weekly active users.
During the second quarter of 2024, the top 5 geolocation games in Russia displayed diverse performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how each app fared during this period.
Jurassic World Alive experienced a dynamic quarter. Weekly revenue fluctuated, peaking at approximately $957 in early April and dropping to around $263 by the end of May, before recovering to $530 in the final week of June. Downloads saw a high of 2.4K in late April and remained relatively stable thereafter, with a slight dip to 1.3K in mid-June. The weekly active users showed a minor decline from nearly 15K at the start of April to around 14.5K by the end of June.
STEPN showed consistent performance in terms of downloads, beginning the quarter with over 2.2K and ending with around 819. Revenue saw a significant decline from $894 in early April to $371 by the end of June. Weekly active users also showed a downward trend from 49.5K in early April to 40.2K by the end of June.
Draconius GO: Catch a Dragon! had a mixed quarter. Revenue peaked at $296 in mid-May but dropped to $48 by mid-June, before slightly recovering to $197 at the end of June. Downloads remained fairly stable, hovering around 650 each week. Weekly active users were steady, starting at 2.7K in early April and ending with nearly the same number in late June.
Tamadog - Puppy Pet Dog Games had stable revenue throughout the quarter, with minor fluctuations between $35 and $51. Downloads peaked at 550 in early April but gradually declined to 306 by the end of June. The weekly active users followed a similar trend, starting at 1.1K and decreasing to 570 by the end of June.
COIN: Always Be Earning showed a unique pattern. Despite a low revenue trend, peaking at $64 in late May, it had consistent downloads with a peak of 73 in early June. Weekly active users increased from 46 in late May to 85 by mid-June, before settling at 56 by the end of the quarter.
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